#version 450 layout(constant_id = 201) const int _7 = -10; const int _20 = (_7 + 2); layout(constant_id = 202) const uint _8 = 100u; const uint _25 = (_8 % 5u); const int _30 = _7 - (-3) * (_7 / (-3)); const ivec4 _32 = ivec4(20, 30, _20, _30); const ivec2 _34 = ivec2(_32.y, _32.x); const int _35 = _32.y; layout(constant_id = 200) const float _9 = 3.141590118408203125; layout(location = 0) flat out int _4; void main() { vec4 pos = vec4(0.0); pos.y += float(_20); pos.z += float(_25); pos += vec4(_32); vec2 _58 = pos.xy + vec2(_34); pos = vec4(_58.x, _58.y, pos.z, pos.w); gl_Position = pos; _4 = _35; }