#ifndef SPIRV_CROSS_CONSTANT_ID_0 #define SPIRV_CROSS_CONSTANT_ID_0 100 #endif static const int a = SPIRV_CROSS_CONSTANT_ID_0; #ifndef SPIRV_CROSS_CONSTANT_ID_1 #define SPIRV_CROSS_CONSTANT_ID_1 200 #endif static const int b = SPIRV_CROSS_CONSTANT_ID_1; #ifndef SPIRV_CROSS_CONSTANT_ID_2 #define SPIRV_CROSS_CONSTANT_ID_2 300 #endif static const int c = SPIRV_CROSS_CONSTANT_ID_2; static const int _18 = (c + 50); #ifndef SPIRV_CROSS_CONSTANT_ID_3 #define SPIRV_CROSS_CONSTANT_ID_3 400 #endif static const int e = SPIRV_CROSS_CONSTANT_ID_3; struct A { int member0[a]; int member1[b]; }; struct B { int member0[b]; int member1[a]; }; RWByteAddressBuffer _22 : register(u0); static uint3 gl_GlobalInvocationID; struct SPIRV_Cross_Input { uint3 gl_GlobalInvocationID : SV_DispatchThreadID; }; void comp_main() { _22.Store(gl_GlobalInvocationID.x * 4 + 2800, uint(int(_22.Load(gl_GlobalInvocationID.x * 4 + 2800)) + (int(_22.Load(gl_GlobalInvocationID.x * 4 + 2400)) + e))); } [numthreads(1, 1, 1)] void main(SPIRV_Cross_Input stage_input) { gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; comp_main(); }