#include #include using namespace metal; struct Foobar { float a; float b; }; struct main0_in { int index [[user(locn0)]]; }; struct main0_out { float4 FragColor [[color(0)]]; }; fragment main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; float4 indexable[3] = {float4(1.0), float4(2.0), float4(3.0)}; float4 indexable_1[2][2] = {{float4(1.0), float4(2.0)}, {float4(8.0), float4(10.0)}}; Foobar indexable_2[2] = {{10.0, 40.0}, {90.0, 70.0}}; out.FragColor = ((indexable[in.index] + (indexable_1[in.index][in.index + 1])) + float4(10.0 + 20.0)) + float4(indexable_2[in.index].a + indexable_2[in.index].b); return out; }