#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; struct cb1_struct { float4 _m0[1]; }; struct main0_out { float3 vocp0; float4 vocp1; }; struct main0_in { float4 v0 [[attribute(0)]]; float4 v1 [[attribute(1)]]; float3 vicp0 [[attribute(2)]]; float4 vicp1 [[attribute(4)]]; }; static inline __attribute__((always_inline)) void fork0_epilogue(thread const float4& _87, thread const float4& _88, thread const float4& _89, device half (&gl_TessLevelOuter)[3]) { gl_TessLevelOuter[0u] = half(_87.x); gl_TessLevelOuter[1u] = half(_88.x); gl_TessLevelOuter[2u] = half(_89.x); } static inline __attribute__((always_inline)) void fork0(uint vForkInstanceId, device half (&gl_TessLevelOuter)[3], thread spvUnsafeArray& opc, constant cb1_struct& cb0_0, thread float4& v_48, thread float4& v_49, thread float4& v_50) { float4 r0; r0.x = as_type(vForkInstanceId); opc[as_type(r0.x)].x = cb0_0._m0[0u].x; v_48 = opc[0u]; v_49 = opc[1u]; v_50 = opc[2u]; fork0_epilogue(v_48, v_49, v_50, gl_TessLevelOuter); } static inline __attribute__((always_inline)) void fork1_epilogue(thread const float4& _109, device half &gl_TessLevelInner) { gl_TessLevelInner = half(_109.x); } static inline __attribute__((always_inline)) void fork1(device half &gl_TessLevelInner, thread spvUnsafeArray& opc, constant cb1_struct& cb0_0, thread float4& v_56) { opc[3u].x = cb0_0._m0[0u].x; v_56 = opc[3u]; fork1_epilogue(v_56, gl_TessLevelInner); } kernel void main0(main0_in in [[stage_in]], constant cb1_struct& cb0_0 [[buffer(0)]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device MTLTriangleTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]]) { device main0_out* gl_out = &spvOut[gl_PrimitiveID * 3]; if (gl_InvocationID < spvIndirectParams[0]) gl_in[gl_InvocationID] = in; threadgroup_barrier(mem_flags::mem_threadgroup); if (gl_InvocationID >= 3) return; spvUnsafeArray, 2> vicp; spvUnsafeArray _153 = spvUnsafeArray({ gl_in[0].v0, gl_in[1].v0, gl_in[2].v0 }); vicp[0u] = _153; spvUnsafeArray _154 = spvUnsafeArray({ gl_in[0].v1, gl_in[1].v1, gl_in[2].v1 }); vicp[1u] = _154; gl_out[gl_InvocationID].vocp0 = gl_in[gl_InvocationID].vicp0; gl_out[gl_InvocationID].vocp1 = gl_in[gl_InvocationID].vicp1; spvUnsafeArray opc; float4 v_48; float4 v_49; float4 v_50; fork0(0u, spvTessLevel[gl_PrimitiveID].edgeTessellationFactor, opc, cb0_0, v_48, v_49, v_50); fork0(1u, spvTessLevel[gl_PrimitiveID].edgeTessellationFactor, opc, cb0_0, v_48, v_49, v_50); fork0(2u, spvTessLevel[gl_PrimitiveID].edgeTessellationFactor, opc, cb0_0, v_48, v_49, v_50); float4 v_56; fork1(spvTessLevel[gl_PrimitiveID].insideTessellationFactor, opc, cb0_0, v_56); }