#!/usr/bin/env python3 import sys import os import os.path import subprocess import tempfile import re import itertools import hashlib import shutil import argparse import codecs import json import multiprocessing import errno from functools import partial backend = 'glsl' args = {} def remove_file(path): #print('Removing file:', path) os.remove(path) def create_temporary(suff = ''): f, path = tempfile.mkstemp(suffix = suff) os.close(f) #print('Creating temporary:', path) return path def parse_stats(stats): m = re.search('([0-9]+) work registers', stats) registers = int(m.group(1)) if m else 0 m = re.search('([0-9]+) uniform registers', stats) uniform_regs = int(m.group(1)) if m else 0 m_list = re.findall('(-?[0-9]+)\s+(-?[0-9]+)\s+(-?[0-9]+)', stats) alu_short = float(m_list[1][0]) if m_list else 0 ls_short = float(m_list[1][1]) if m_list else 0 tex_short = float(m_list[1][2]) if m_list else 0 alu_long = float(m_list[2][0]) if m_list else 0 ls_long = float(m_list[2][1]) if m_list else 0 tex_long = float(m_list[2][2]) if m_list else 0 return (registers, uniform_regs, alu_short, ls_short, tex_short, alu_long, ls_long, tex_long) def get_shader_type(shader): _, ext = os.path.splitext(shader) if ext == '.vert': return '--vertex' elif ext == '.frag': return '--fragment' elif ext == '.comp': return '--compute' elif ext == '.tesc': return '--tessellation_control' elif ext == '.tese': return '--tessellation_evaluation' elif ext == '.geom': return '--geometry' else: return '' def get_shader_stats(shader): path = create_temporary() p = subprocess.Popen(['malisc', get_shader_type(shader), '--core', 'Mali-T760', '-V', shader], stdout = subprocess.PIPE, stderr = subprocess.PIPE) stdout, stderr = p.communicate() remove_file(path) if p.returncode != 0: print(stderr.decode('utf-8')) raise OSError('malisc failed') p.wait() returned = stdout.decode('utf-8') return parse_stats(returned) def print_msl_compiler_version(): try: subprocess.check_call(['xcrun', '--sdk', 'iphoneos', 'metal', '--version']) print('...are the Metal compiler characteristics.\n') # display after so xcrun FNF is silent except OSError as e: if (e.errno != errno.ENOENT): # Ignore xcrun not found error raise def path_to_msl_standard(shader): if '.msl2.' in shader: return '-std=macos-metal2.0' elif '.msl21.' in shader: return '-std=macos-metal2.1' elif '.msl11.' in shader: return '-std=macos-metal1.1' else: return '-std=macos-metal1.2' def path_to_msl_standard_cli(shader): if '.msl2.' in shader: return '20000' elif '.msl21.' in shader: return '20100' elif '.msl11.' in shader: return '10100' else: return '10200' def validate_shader_msl(shader, opt): msl_path = reference_path(shader[0], shader[1], opt) try: msl_os = 'macosx' # msl_os = 'iphoneos' subprocess.check_call(['xcrun', '--sdk', msl_os, 'metal', '-x', 'metal', path_to_msl_standard(msl_path), '-Werror', '-Wno-unused-variable', msl_path]) print('Compiled Metal shader: ' + msl_path) # display after so xcrun FNF is silent except OSError as oe: if (oe.errno != errno.ENOENT): # Ignore xcrun not found error raise except subprocess.CalledProcessError: print('Error compiling Metal shader: ' + msl_path) sys.exit(1) def cross_compile_msl(shader, spirv, opt): spirv_path = create_temporary() msl_path = create_temporary(os.path.basename(shader)) if spirv: subprocess.check_call(['spirv-as', '-o', spirv_path, shader]) else: subprocess.check_call(['glslangValidator', '--target-env', 'vulkan1.1', '-V', '-o', spirv_path, shader]) if opt: subprocess.check_call(['spirv-opt', '-O', '-o', spirv_path, spirv_path]) spirv_cross_path = './spirv-cross' msl_args = [spirv_cross_path, '--entry', 'main', '--output', msl_path, spirv_path, '--msl'] msl_args.append('--msl-version') msl_args.append(path_to_msl_standard_cli(shader)) subprocess.check_call(msl_args) if not shader_is_invalid_spirv(msl_path): subprocess.check_call(['spirv-val', '--target-env', 'vulkan1.1', spirv_path]) return (spirv_path, msl_path) def shader_model_hlsl(shader): if '.vert' in shader: if '.sm30.' in shader: return '-Tvs_3_0' else: return '-Tvs_5_1' elif '.frag' in shader: if '.sm30.' in shader: return '-Tps_3_0' else: return '-Tps_5_1' elif '.comp' in shader: return '-Tcs_5_1' else: return None def shader_to_win_path(shader): # It's (very) convenient to be able to run HLSL testing in wine on Unix-likes, so support that. try: with subprocess.Popen(['winepath', '-w', shader], stdout = subprocess.PIPE, stderr = subprocess.PIPE) as f: stdout_data, stderr_data = f.communicate() return stdout_data.decode('utf-8') except OSError as oe: if (oe.errno != errno.ENOENT): # Ignore not found errors return shader except subprocess.CalledProcessError: raise return shader ignore_fxc = False def validate_shader_hlsl(shader): subprocess.check_call(['glslangValidator', '-e', 'main', '-D', '--target-env', 'vulkan1.1', '-V', shader]) is_no_fxc = '.nofxc.' in shader global ignore_fxc if (not ignore_fxc) and (not args.force_no_external_validation) and (not is_no_fxc): try: win_path = shader_to_win_path(shader) subprocess.check_call(['fxc', '-nologo', shader_model_hlsl(shader), win_path]) except OSError as oe: if (oe.errno != errno.ENOENT): # Ignore not found errors raise else: ignore_fxc = True except subprocess.CalledProcessError: print('Failed compiling HLSL shader:', shader, 'with FXC.') sys.exit(1) def shader_to_sm(shader): if '.sm60.' in shader: return '60' elif '.sm51.' in shader: return '51' elif '.sm30.' in shader: return '30' else: return '50' def cross_compile_hlsl(shader, spirv, opt): spirv_path = create_temporary() hlsl_path = create_temporary(os.path.basename(shader)) if spirv: subprocess.check_call(['spirv-as', '-o', spirv_path, shader]) else: subprocess.check_call(['glslangValidator', '--target-env', 'vulkan1.1', '-V', '-o', spirv_path, shader]) if opt: subprocess.check_call(['spirv-opt', '-O', '-o', spirv_path, spirv_path]) spirv_cross_path = './spirv-cross' sm = shader_to_sm(shader) subprocess.check_call([spirv_cross_path, '--entry', 'main', '--output', hlsl_path, spirv_path, '--hlsl-enable-compat', '--hlsl', '--shader-model', sm]) if not shader_is_invalid_spirv(hlsl_path): subprocess.check_call(['spirv-val', '--target-env', 'vulkan1.1', spirv_path]) validate_shader_hlsl(hlsl_path) return (spirv_path, hlsl_path) def cross_compile_reflect(shader, spirv, opt): spirv_path = create_temporary() reflect_path = create_temporary(os.path.basename(shader)) if spirv: subprocess.check_call(['spirv-as', '-o', spirv_path, shader]) else: subprocess.check_call(['glslangValidator', '--target-env', 'vulkan1.1', '-V', '-o', spirv_path, shader]) if opt: subprocess.check_call(['spirv-opt', '-O', '-o', spirv_path, spirv_path]) spirv_cross_path = './spirv-cross' sm = shader_to_sm(shader) subprocess.check_call([spirv_cross_path, '--entry', 'main', '--output', reflect_path, spirv_path, '--reflect']) return (spirv_path, reflect_path) def validate_shader(shader, vulkan): if vulkan: subprocess.check_call(['glslangValidator', '--target-env', 'vulkan1.1', '-V', shader]) else: subprocess.check_call(['glslangValidator', shader]) def cross_compile(shader, vulkan, spirv, invalid_spirv, eliminate, is_legacy, flatten_ubo, sso, flatten_dim, opt): spirv_path = create_temporary() glsl_path = create_temporary(os.path.basename(shader)) if vulkan or spirv: vulkan_glsl_path = create_temporary('vk' + os.path.basename(shader)) if spirv: subprocess.check_call(['spirv-as', '-o', spirv_path, shader]) else: subprocess.check_call(['glslangValidator', '--target-env', 'vulkan1.1', '-V', '-o', spirv_path, shader]) if opt and (not invalid_spirv): subprocess.check_call(['spirv-opt', '-O', '-o', spirv_path, spirv_path]) if not invalid_spirv: subprocess.check_call(['spirv-val', '--target-env', 'vulkan1.1', spirv_path]) extra_args = [] if eliminate: extra_args += ['--remove-unused-variables'] if is_legacy: extra_args += ['--version', '100', '--es'] if flatten_ubo: extra_args += ['--flatten-ubo'] if sso: extra_args += ['--separate-shader-objects'] if flatten_dim: extra_args += ['--flatten-multidimensional-arrays'] spirv_cross_path = './spirv-cross' # A shader might not be possible to make valid GLSL from, skip validation for this case. if not ('nocompat' in glsl_path): subprocess.check_call([spirv_cross_path, '--entry', 'main', '--output', glsl_path, spirv_path] + extra_args) validate_shader(glsl_path, False) else: remove_file(glsl_path) glsl_path = None if vulkan or spirv: subprocess.check_call([spirv_cross_path, '--entry', 'main', '--vulkan-semantics', '--output', vulkan_glsl_path, spirv_path] + extra_args) validate_shader(vulkan_glsl_path, True) # SPIR-V shaders might just want to validate Vulkan GLSL output, we don't always care about the output. if not vulkan: remove_file(vulkan_glsl_path) return (spirv_path, glsl_path, vulkan_glsl_path if vulkan else None) def make_unix_newline(buf): decoded = codecs.decode(buf, 'utf-8') decoded = decoded.replace('\r', '') return codecs.encode(decoded, 'utf-8') def md5_for_file(path): md5 = hashlib.md5() with open(path, 'rb') as f: for chunk in iter(lambda: make_unix_newline(f.read(8192)), b''): md5.update(chunk) return md5.digest() def make_reference_dir(path): base = os.path.dirname(path) if not os.path.exists(base): os.makedirs(base) def reference_path(directory, relpath, opt): split_paths = os.path.split(directory) reference_dir = os.path.join(split_paths[0], 'reference/' + ('opt/' if opt else '')) reference_dir = os.path.join(reference_dir, split_paths[1]) return os.path.join(reference_dir, relpath) def json_ordered(obj): if isinstance(obj, dict): return sorted((k, json_ordered(v)) for k, v in obj.items()) if isinstance(obj, list): return sorted(json_ordered(x) for x in obj) else: return obj def json_compare(json_a, json_b): return json_ordered(json_a) == json_ordered(json_b) def regression_check_reflect(shader, json_file, update, keep, opt): reference = reference_path(shader[0], shader[1], opt) + '.json' joined_path = os.path.join(shader[0], shader[1]) print('Reference shader reflection path:', reference) if os.path.exists(reference): actual = '' expected = '' with open(json_file) as f: actual_json = f.read(); actual = json.loads(actual_json) with open(reference) as f: expected = json.load(f) if (json_compare(actual, expected) != True): if update: print('Generated reflection json has changed for {}!'.format(reference)) # If we expect changes, update the reference file. if os.path.exists(reference): remove_file(reference) make_reference_dir(reference) shutil.move(json_file, reference) else: print('Generated reflection json in {} does not match reference {}!'.format(json_file, reference)) with open(json_file, 'r') as f: print('') print('Generated:') print('======================') print(f.read()) print('======================') print('') # Otherwise, fail the test. Keep the shader file around so we can inspect. if not keep: remove_file(json_file) sys.exit(1) else: remove_file(json_file) else: print('Found new shader {}. Placing generated source code in {}'.format(joined_path, reference)) make_reference_dir(reference) shutil.move(json_file, reference) def regression_check(shader, glsl, update, keep, opt): reference = reference_path(shader[0], shader[1], opt) joined_path = os.path.join(shader[0], shader[1]) print('Reference shader path:', reference) if os.path.exists(reference): if md5_for_file(glsl) != md5_for_file(reference): if update: print('Generated source code has changed for {}!'.format(reference)) # If we expect changes, update the reference file. if os.path.exists(reference): remove_file(reference) make_reference_dir(reference) shutil.move(glsl, reference) else: print('Generated source code in {} does not match reference {}!'.format(glsl, reference)) with open(glsl, 'r') as f: print('') print('Generated:') print('======================') print(f.read()) print('======================') print('') # Otherwise, fail the test. Keep the shader file around so we can inspect. if not keep: remove_file(glsl) sys.exit(1) else: remove_file(glsl) else: print('Found new shader {}. Placing generated source code in {}'.format(joined_path, reference)) make_reference_dir(reference) shutil.move(glsl, reference) def shader_is_vulkan(shader): return '.vk.' in shader def shader_is_desktop(shader): return '.desktop.' in shader def shader_is_eliminate_dead_variables(shader): return '.noeliminate.' not in shader def shader_is_spirv(shader): return '.asm.' in shader def shader_is_invalid_spirv(shader): return '.invalid.' in shader def shader_is_legacy(shader): return '.legacy.' in shader def shader_is_flatten_ubo(shader): return '.flatten.' in shader def shader_is_sso(shader): return '.sso.' in shader def shader_is_flatten_dimensions(shader): return '.flatten_dim.' in shader def shader_is_noopt(shader): return '.noopt.' in shader def test_shader(stats, shader, update, keep, opt): joined_path = os.path.join(shader[0], shader[1]) vulkan = shader_is_vulkan(shader[1]) desktop = shader_is_desktop(shader[1]) eliminate = shader_is_eliminate_dead_variables(shader[1]) is_spirv = shader_is_spirv(shader[1]) invalid_spirv = shader_is_invalid_spirv(shader[1]) is_legacy = shader_is_legacy(shader[1]) flatten_ubo = shader_is_flatten_ubo(shader[1]) sso = shader_is_sso(shader[1]) flatten_dim = shader_is_flatten_dimensions(shader[1]) noopt = shader_is_noopt(shader[1]) print('Testing shader:', joined_path) spirv, glsl, vulkan_glsl = cross_compile(joined_path, vulkan, is_spirv, invalid_spirv, eliminate, is_legacy, flatten_ubo, sso, flatten_dim, opt and (not noopt)) # Only test GLSL stats if we have a shader following GL semantics. if stats and (not vulkan) and (not is_spirv) and (not desktop): cross_stats = get_shader_stats(glsl) if glsl: regression_check(shader, glsl, update, keep, opt) if vulkan_glsl: regression_check((shader[0], shader[1] + '.vk'), vulkan_glsl, update, keep, opt) remove_file(spirv) if stats and (not vulkan) and (not is_spirv) and (not desktop): pristine_stats = get_shader_stats(joined_path) a = [] a.append(shader[1]) for i in pristine_stats: a.append(str(i)) for i in cross_stats: a.append(str(i)) print(','.join(a), file = stats) def test_shader_msl(stats, shader, update, keep, opt): joined_path = os.path.join(shader[0], shader[1]) print('\nTesting MSL shader:', joined_path) is_spirv = shader_is_spirv(shader[1]) noopt = shader_is_noopt(shader[1]) spirv, msl = cross_compile_msl(joined_path, is_spirv, opt and (not noopt)) regression_check(shader, msl, update, keep, opt) # Uncomment the following line to print the temp SPIR-V file path. # This temp SPIR-V file is not deleted until after the Metal validation step below. # If Metal validation fails, the temp SPIR-V file can be copied out and # used as input to an invocation of spirv-cross to debug from Xcode directly. # To do so, build spriv-cross using `make DEBUG=1`, then run the spriv-cross # executable from Xcode using args: `--msl --entry main --output msl_path spirv_path`. # print('SPRIV shader: ' + spirv) if not args.force_no_external_validation: validate_shader_msl(shader, opt) remove_file(spirv) def test_shader_hlsl(stats, shader, update, keep, opt): joined_path = os.path.join(shader[0], shader[1]) print('Testing HLSL shader:', joined_path) is_spirv = shader_is_spirv(shader[1]) noopt = shader_is_noopt(shader[1]) spirv, hlsl = cross_compile_hlsl(joined_path, is_spirv, opt and (not noopt)) regression_check(shader, hlsl, update, keep, opt) remove_file(spirv) def test_shader_reflect(stats, shader, update, keep, opt): joined_path = os.path.join(shader[0], shader[1]) print('Testing shader reflection:', joined_path) is_spirv = shader_is_spirv(shader[1]) noopt = shader_is_noopt(shader[1]) spirv, reflect = cross_compile_reflect(joined_path, is_spirv, opt and (not noopt)) regression_check_reflect(shader, reflect, update, keep, opt) remove_file(spirv) def test_shader_file(relpath, stats, shader_dir, update, keep, opt, backend): if backend == 'msl': test_shader_msl(stats, (shader_dir, relpath), update, keep, opt) elif backend == 'hlsl': test_shader_hlsl(stats, (shader_dir, relpath), update, keep, opt) elif backend == 'reflect': test_shader_reflect(stats, (shader_dir, relpath), update, keep, opt) else: test_shader(stats, (shader_dir, relpath), update, keep, opt) def test_shaders_helper(stats): all_files = [] for root, dirs, files in os.walk(os.path.join(args.folder)): files = [ f for f in files if not f.startswith(".") ] #ignore system files (esp OSX) for i in files: path = os.path.join(root, i) relpath = os.path.relpath(path, args.folder) all_files.append(relpath) # The child processes in parallel execution mode don't have the proper state for the global args variable, so # at this point we need to switch to explicit arguments if args.parallel: pool = multiprocessing.Pool(multiprocessing.cpu_count()) pool.map(partial(test_shader_file, stats=stats, shader_dir=args.folder, update=args.update, keep=args.keep, opt=args.opt, backend=backend), all_files) else: for i in all_files: test_shader_file(i, stats, args.folder, args.update, args.keep, args.opt, backend) def test_shaders(): if args.malisc: with open('stats.csv', 'w') as stats: print('Shader,OrigRegs,OrigUniRegs,OrigALUShort,OrigLSShort,OrigTEXShort,OrigALULong,OrigLSLong,OrigTEXLong,CrossRegs,CrossUniRegs,CrossALUShort,CrossLSShort,CrossTEXShort,CrossALULong,CrossLSLong,CrossTEXLong', file = stats) test_shaders_helper(stats) else: test_shaders_helper(None) def main(): parser = argparse.ArgumentParser(description = 'Script for regression testing.') parser.add_argument('folder', help = 'Folder containing shader files to test.') parser.add_argument('--update', action = 'store_true', help = 'Updates reference files if there is a mismatch. Use when legitimate changes in output is found.') parser.add_argument('--keep', action = 'store_true', help = 'Leave failed GLSL shaders on disk if they fail regression. Useful for debugging.') parser.add_argument('--malisc', action = 'store_true', help = 'Use malisc offline compiler to determine static cycle counts before and after spirv-cross.') parser.add_argument('--msl', action = 'store_true', help = 'Test Metal backend.') parser.add_argument('--metal', action = 'store_true', help = 'Deprecated Metal option. Use --msl instead.') parser.add_argument('--hlsl', action = 'store_true', help = 'Test HLSL backend.') parser.add_argument('--force-no-external-validation', action = 'store_true', help = 'Disable all external validation.') parser.add_argument('--opt', action = 'store_true', help = 'Run SPIRV-Tools optimization passes as well.') parser.add_argument('--reflect', action = 'store_true', help = 'Test reflection backend.') parser.add_argument('--parallel', action = 'store_true', help = 'Execute tests in parallel. Useful for doing regression quickly, but bad for debugging and stat output.') global args args = parser.parse_args() if not args.folder: sys.stderr.write('Need shader folder.\n') sys.exit(1) if (args.parallel and (args.malisc or args.force_no_external_validation or args.update)): sys.stderr.write('Parallel execution is disabled when using the flags --update, --malisc or --force-no-external-validation\n') args.parallel = False if args.msl: print_msl_compiler_version() global backend if (args.msl or args.metal): backend = 'msl' elif args.hlsl: backend = 'hlsl' elif args.reflect: backend = 'reflect' test_shaders() if args.malisc: print('Stats in stats.csv!') print('Tests completed!') if __name__ == '__main__': main()