#pragma clang diagnostic ignored "-Wmissing-prototypes" #include #include using namespace metal; struct Foobar { float a; float b; }; constant float4 _37[3] = {float4(1.0), float4(2.0), float4(3.0)}; constant float4 _49[2] = {float4(1.0), float4(2.0)}; constant float4 _54[2] = {float4(8.0), float4(10.0)}; constant float4 _55[2][2] = {{float4(1.0), float4(2.0)}, {float4(8.0), float4(10.0)}}; constant Foobar _75[2] = {{10.0, 40.0}, {90.0, 70.0}}; struct main0_out { float4 FragColor [[color(0)]]; }; struct main0_in { int index [[user(locn0)]]; }; // Implementation of an array copy function to cover GLSL's ability to copy an array via assignment. template void spvArrayCopy(thread T (&dst)[N], thread const T (&src)[N]) { for (uint i = 0; i < N; dst[i] = src[i], i++); } // An overload for constant arrays. template void spvArrayCopyConstant(thread T (&dst)[N], constant T (&src)[N]) { for (uint i = 0; i < N; dst[i] = src[i], i++); } float4 resolve(thread const Foobar& f) { return float4(f.a + f.b); } fragment main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; Foobar param = {10.0, 20.0}; Foobar indexable[2] = {{10.0, 40.0}, {90.0, 70.0}}; Foobar param_1 = indexable[in.index]; out.FragColor = ((_37[in.index] + _55[in.index][in.index + 1]) + resolve(param)) + resolve(param_1); return out; }