#version 310 es precision mediump float; precision highp int; layout(location = 0) out highp vec4 _GLF_color; void main() { mediump uvec4 _4 = uvec4(bitCount(uvec4(1u))); uvec4 hp_copy_4 = _4; _GLF_color = ldexp(vec4(1.0), ivec4(hp_copy_4)); }