static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); RWByteAddressBuffer _9 : register(u1); cbuffer UBO : register(b0) { float _14_b : packoffset(c0); }; void comp_main() { _9.Store(0, asuint(asfloat(asint(_14_b) ^ int(0x80000000)))); } [numthreads(1, 1, 1)] void main() { comp_main(); }