#version 450 layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(binding = 0, std430) buffer SSBO { uint count; uint data[]; } _5; void main() { uint _24 = atomicAdd(_5.count, 1u); if (_24 < 1024u) { _5.data[_24] = gl_GlobalInvocationID.x; } }