#version 450 layout(location = 0) out vec4 FragColor; layout(location = 0) in vec4 v0; void main() { FragColor = vec4(1.0); for (int i = 0; i < 4; i++) { if (v0.x == 20.0) { FragColor += vec4(v0[i & 3]); } else { FragColor += vec4(v0[i & 1]); } } }