#version 450 layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(constant_id = 0) const int A = 0; layout(constant_id = 1) const int A_1 = 1; layout(constant_id = 2) const int A_2 = 2; layout(constant_id = 3) const int A_3 = 3; layout(constant_id = 4) const int A_4 = 4; layout(constant_id = 5) const int A_5 = 5; const int A_6 = (A - A_1); const int A_7 = (A_6 - A_2); const int A_8 = (A_7 - A_3); const int A_9 = (A_8 - A_4); const int A_10 = (A_9 - A_5); const int A_11 = (A_10 + A_5); layout(set = 0, binding = 0, std430) buffer SSBO { int values[]; } _5; void main() { _5.values[gl_GlobalInvocationID.x] = A_11; }