#include #include using namespace metal; constant float a_tmp [[function_constant(1)]]; constant float a = is_function_constant_defined(a_tmp) ? a_tmp : 1.0; constant float b_tmp [[function_constant(2)]]; constant float b = is_function_constant_defined(b_tmp) ? b_tmp : 2.0; struct main0_out { float4 FragColor [[color(0)]]; }; fragment main0_out main0() { main0_out out = {}; out.FragColor = float4(a + b); return out; }