#include #include using namespace metal; struct main0_out { float4 FragColors_0 [[color(0)]]; float4 FragColors_1 [[color(1)]]; float4 FragColor2 [[color(2)]]; float4 FragColor3 [[color(3)]]; }; struct main0_in { float3 vColor [[user(locn0)]]; }; fragment main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; float FragColors[2] = {}; float2 FragColor2 = {}; float3 FragColor3 = {}; FragColors[0] = in.vColor.x; FragColors[1] = in.vColor.y; FragColor2 = in.vColor.xz; FragColor3 = in.vColor.zzz; out.FragColors_0 = float4(FragColors[0]); out.FragColors_1 = float4(FragColors[1]); out.FragColor2 = FragColor2.xyyy; out.FragColor3 = FragColor3.xyzz; return out; }