#include #include using namespace metal; struct main0_out { float2 v0 [[user(locn0)]]; float2 v1 [[user(locn1)]]; float3 v2 [[user(locn2)]]; float4 v3 [[user(locn3)]]; float v4 [[user(locn4)]]; float v5 [[user(locn5)]]; float v6 [[user(locn6)]]; float4 gl_Position [[position]]; }; struct main0_in { float4 Position [[attribute(0)]]; }; vertex main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; out.v0 = in.Position.xy; out.v1 = in.Position.zw; out.v2 = float3(in.Position.x, in.Position.z * in.Position.y, in.Position.x); out.v3 = in.Position.xxyy; out.v4 = in.Position.w; out.v5 = in.Position.y; out.v6 = in.Position.x * in.Position.w; out.gl_Position = in.Position; return out; }