#version 310 es precision mediump float; precision highp int; layout(location = 0) out highp vec4 _GLF_color; vec2 _19; void main() { highp vec2 _30; switch (0) { default: { if (gl_FragCoord.x != gl_FragCoord.x) { _30 = _19; break; } highp vec2 _29 = _19; _29.y = _19.y; _30 = _29; break; } } _GLF_color = vec4(_30, 1.0, 1.0); }