#ifndef SPIRV_CROSS_CONSTANT_ID_201 #define SPIRV_CROSS_CONSTANT_ID_201 -10 #endif static const int _7 = SPIRV_CROSS_CONSTANT_ID_201; static const int _20 = (_7 + 2); #ifndef SPIRV_CROSS_CONSTANT_ID_202 #define SPIRV_CROSS_CONSTANT_ID_202 100u #endif static const uint _8 = SPIRV_CROSS_CONSTANT_ID_202; static const uint _25 = (_8 % 5u); #ifndef SPIRV_CROSS_CONSTANT_ID_0 #define SPIRV_CROSS_CONSTANT_ID_0 int4(20, 30, _20, _20) #endif static const int4 _30 = SPIRV_CROSS_CONSTANT_ID_0; static const int2 _32 = int2(_30.y, _30.x); static const int _33 = _30.y; static float4 gl_Position; static int _4; struct SPIRV_Cross_Output { nointerpolation int _4 : TEXCOORD0; float4 gl_Position : SV_Position; }; void vert_main() { float4 _63 = 0.0f.xxxx; _63.y = float(_20); float4 _66 = _63; _66.z = float(_25); float4 _52 = _66 + float4(_30); float2 _56 = _52.xy + float2(_32); gl_Position = float4(_56.x, _56.y, _52.z, _52.w); _4 = _33; } SPIRV_Cross_Output main() { vert_main(); SPIRV_Cross_Output stage_output; stage_output.gl_Position = gl_Position; stage_output._4 = _4; return stage_output; }