#version 450 #if defined(GL_AMD_gpu_shader_half_float) #extension GL_AMD_gpu_shader_half_float : require #elif defined(GL_NV_gpu_shader5) #extension GL_NV_gpu_shader5 : require #elif defined(GL_EXT_shader_16bit_storage) #extension GL_EXT_shader_16bit_storage : require #else #error No extension available for FP16. #endif #if defined(GL_AMD_gpu_shader_int16) #extension GL_AMD_gpu_shader_int16 : require #elif defined(GL_EXT_shader_16bit_storage) #extension GL_EXT_shader_16bit_storage : require #else #error No extension available for Int16. #endif layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(binding = 0, std430) buffer SSBO0 { i16vec4 inputs[]; } _25; layout(binding = 1, std430) buffer SSBO1 { ivec4 outputs[]; } _39; void main() { uint ident = gl_GlobalInvocationID.x; f16vec2 a = int16BitsToFloat16(_25.inputs[ident].xy); _39.outputs[ident].x = int(packFloat2x16(a + f16vec2(1.0hf))); _39.outputs[ident].y = packInt2x16(_25.inputs[ident].zw); _39.outputs[ident].z = int(packUint2x16(u16vec2(_25.inputs[ident].xy))); }