struct Block { float vFlat; float vCentroid; float vSample; float vNoperspective; }; static float4 gl_Position; static float vFlat; static float vCentroid; static float vSample; static float vNoperspective; static Block vout; struct SPIRV_Cross_Output { nointerpolation float vFlat : TEXCOORD0; centroid float vCentroid : TEXCOORD1; sample float vSample : TEXCOORD2; noperspective float vNoperspective : TEXCOORD3; nointerpolation float Block_vFlat : TEXCOORD4; centroid float Block_vCentroid : TEXCOORD5; sample float Block_vSample : TEXCOORD6; noperspective float Block_vNoperspective : TEXCOORD7; float4 gl_Position : SV_Position; }; void vert_main() { gl_Position = 1.0f.xxxx; vFlat = 0.0f; vCentroid = 1.0f; vSample = 2.0f; vNoperspective = 3.0f; vout.vFlat = 0.0f; vout.vCentroid = 1.0f; vout.vSample = 2.0f; vout.vNoperspective = 3.0f; } SPIRV_Cross_Output main() { vert_main(); SPIRV_Cross_Output stage_output; stage_output.gl_Position = gl_Position; stage_output.vFlat = vFlat; stage_output.vCentroid = vCentroid; stage_output.vSample = vSample; stage_output.vNoperspective = vNoperspective; stage_output.Block_vFlat = vout.vFlat; stage_output.Block_vCentroid = vout.vCentroid; stage_output.Block_vSample = vout.vSample; stage_output.Block_vNoperspective = vout.vNoperspective; return stage_output; }