#pragma clang diagnostic ignored "-Wmissing-prototypes" #include #include using namespace metal; constant float4 _68[4] = { float4(0.0), float4(1.0), float4(2.0), float4(3.0) }; struct main0_out { float4 gl_Position [[position]]; }; struct main0_in { int Index1 [[attribute(0)]]; int Index2 [[attribute(1)]]; }; // Implementation of an array copy function to cover GLSL's ability to copy an array via assignment. template void spvArrayCopyFromStack1(thread T (&dst)[N], thread const T (&src)[N]) { for (uint i = 0; i < N; dst[i] = src[i], i++); } template void spvArrayCopyFromConstant1(thread T (&dst)[N], constant T (&src)[N]) { for (uint i = 0; i < N; dst[i] = src[i], i++); } float4 consume_constant_arrays2(thread const float4 (&positions)[4], thread const float4 (&positions2)[4], thread int& Index1, thread int& Index2) { float4 indexable[4]; spvArrayCopyFromStack1(indexable, positions); float4 indexable_1[4]; spvArrayCopyFromStack1(indexable_1, positions2); return indexable[Index1] + indexable_1[Index2]; } float4 consume_constant_arrays(thread const float4 (&positions)[4], thread const float4 (&positions2)[4], thread int& Index1, thread int& Index2) { return consume_constant_arrays2(positions, positions2, Index1, Index2); } vertex main0_out main0(main0_in in [[stage_in]]) { float4 _68_array_copy[4] = { float4(0.0), float4(1.0), float4(2.0), float4(3.0) }; main0_out out = {}; float4 LUT2[4]; LUT2[0] = float4(10.0); LUT2[1] = float4(11.0); LUT2[2] = float4(12.0); LUT2[3] = float4(13.0); out.gl_Position = consume_constant_arrays(_68_array_copy, LUT2, in.Index1, in.Index2); return out; }