#include #include using namespace metal; struct te_data { float a; float b; uint c; }; struct main0_out { float in_te_attr; te_data in_te_data0; te_data in_te_data1; }; struct main0_in { float3 in_tc_attr; ushort2 m_119; }; kernel void main0(uint3 gl_GlobalInvocationID [[thread_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]], device main0_in* spvIn [[buffer(22)]]) { device main0_out* gl_out = &spvOut[gl_GlobalInvocationID.x - gl_GlobalInvocationID.x % 3]; device main0_in* gl_in = &spvIn[min(gl_GlobalInvocationID.x / 3, spvIndirectParams[1] - 1) * spvIndirectParams[0]]; uint gl_InvocationID = gl_GlobalInvocationID.x % 3; uint gl_PrimitiveID = min(gl_GlobalInvocationID.x / 3, spvIndirectParams[1]); float _15 = float(gl_InvocationID); int _18 = gl_InvocationID + 1; float _19 = float(_18); uint _21 = uint(gl_InvocationID); gl_out[gl_InvocationID].in_te_data0 = te_data{ _15, _19, _21 }; threadgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup); int _38 = _18 % 3; gl_out[gl_InvocationID].in_te_data1 = te_data{ _15 + gl_out[_38].in_te_data0.a, _19 + gl_out[_38].in_te_data0.b, _21 + gl_out[_38].in_te_data0.c }; gl_out[gl_InvocationID].in_te_attr = gl_in[gl_InvocationID].in_tc_attr.x; spvTessLevel[gl_PrimitiveID].insideTessellationFactor[0] = half(1.0); spvTessLevel[gl_PrimitiveID].insideTessellationFactor[1] = half(1.0); spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(1.0); spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(1.0); spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(1.0); spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[3] = half(1.0); }