#include #include using namespace metal; struct Transform { float4x4 transform; }; struct main0_in { float4 color [[attribute(1)]]; float3 position [[attribute(0)]]; }; struct main0_out { float4 VertexOut_color [[user(locn2)]]; float4 VertexOut_color2 [[user(locn3)]]; float4 gl_Position [[position]]; }; vertex main0_out main0(main0_in in [[stage_in]], constant Transform& block [[buffer(0)]]) { main0_out out = {}; out.gl_Position = block.transform * float4(in.position, 1.0); out.VertexOut_color = in.color; out.VertexOut_color2 = in.color + float4(1.0); return out; }