#pragma clang diagnostic ignored "-Wmissing-prototypes" #include #include using namespace metal; struct VertexOutput { float4 pos; float2 uv; }; struct VertexOutput_1 { float2 uv; }; struct HSOut { float2 uv; }; struct main0_out { HSOut _entryPointOutput; float4 gl_Position; }; struct main0_in { float2 VertexOutput_uv [[attribute(0)]]; float4 gl_Position [[attribute(1)]]; }; template inline void spvArrayCopyFromConstantToStack1(thread T (&dst)[A], constant T (&src)[A]) { for (uint i = 0; i < A; i++) { dst[i] = src[i]; } } template inline void spvArrayCopyFromConstantToThreadGroup1(threadgroup T (&dst)[A], constant T (&src)[A]) { for (uint i = 0; i < A; i++) { dst[i] = src[i]; } } template inline void spvArrayCopyFromStackToStack1(thread T (&dst)[A], thread const T (&src)[A]) { for (uint i = 0; i < A; i++) { dst[i] = src[i]; } } template inline void spvArrayCopyFromStackToThreadGroup1(threadgroup T (&dst)[A], thread const T (&src)[A]) { for (uint i = 0; i < A; i++) { dst[i] = src[i]; } } template inline void spvArrayCopyFromThreadGroupToStack1(thread T (&dst)[A], threadgroup const T (&src)[A]) { for (uint i = 0; i < A; i++) { dst[i] = src[i]; } } template inline void spvArrayCopyFromThreadGroupToThreadGroup1(threadgroup T (&dst)[A], threadgroup const T (&src)[A]) { for (uint i = 0; i < A; i++) { dst[i] = src[i]; } } kernel void main0(main0_in in [[stage_in]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device MTLTriangleTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]]) { device main0_out* gl_out = &spvOut[gl_PrimitiveID * 3]; if (gl_InvocationID < spvIndirectParams[0]) gl_in[gl_InvocationID] = in; threadgroup_barrier(mem_flags::mem_threadgroup); if (gl_InvocationID >= 3) return; VertexOutput _223[3] = { VertexOutput{ gl_in[0].gl_Position, gl_in[0].VertexOutput_uv }, VertexOutput{ gl_in[1].gl_Position, gl_in[1].VertexOutput_uv }, VertexOutput{ gl_in[2].gl_Position, gl_in[2].VertexOutput_uv } }; VertexOutput param[3]; spvArrayCopyFromStackToStack1(param, _223); gl_out[gl_InvocationID].gl_Position = param[gl_InvocationID].pos; gl_out[gl_InvocationID]._entryPointOutput.uv = param[gl_InvocationID].uv; threadgroup_barrier(mem_flags::mem_device); if (int(gl_InvocationID) == 0) { float2 _174 = float2(1.0) + gl_in[0].VertexOutput_uv; float _175 = _174.x; spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(_175); spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(_175); spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(_175); spvTessLevel[gl_PrimitiveID].insideTessellationFactor = half(_175); } }