#pragma clang diagnostic ignored "-Wmissing-braces" #pragma clang diagnostic ignored "-Wunused-variable" #include #include template struct unsafe_array { T __Elements[Num ? Num : 1]; constexpr size_t size() const thread { return Num; } constexpr size_t max_size() const thread { return Num; } constexpr bool empty() const thread { return Num == 0; } constexpr size_t size() const device { return Num; } constexpr size_t max_size() const device { return Num; } constexpr bool empty() const device { return Num == 0; } constexpr size_t size() const constant { return Num; } constexpr size_t max_size() const constant { return Num; } constexpr bool empty() const constant { return Num == 0; } constexpr size_t size() const threadgroup { return Num; } constexpr size_t max_size() const threadgroup { return Num; } constexpr bool empty() const threadgroup { return Num == 0; } thread T &operator[](size_t pos) thread { return __Elements[pos]; } constexpr const thread T &operator[](size_t pos) const thread { return __Elements[pos]; } device T &operator[](size_t pos) device { return __Elements[pos]; } constexpr const device T &operator[](size_t pos) const device { return __Elements[pos]; } constexpr const constant T &operator[](size_t pos) const constant { return __Elements[pos]; } threadgroup T &operator[](size_t pos) threadgroup { return __Elements[pos]; } constexpr const threadgroup T &operator[](size_t pos) const threadgroup { return __Elements[pos]; } }; using namespace metal; struct InstanceData { float4x4 MATRIX_MVP; float4 Color; }; struct gInstanceData { unsafe_array _data; }; struct main0_out { float4 _entryPointOutput_Color [[user(locn0)]]; float4 gl_Position [[position]]; }; struct main0_in { float3 PosL [[attribute(0)]]; }; vertex main0_out main0(main0_in in [[stage_in]], const device gInstanceData& gInstanceData_1 [[buffer(0)]], uint gl_InstanceIndex [[instance_id]], uint gl_BaseInstance [[base_instance]]) { main0_out out = {}; out.gl_Position = float4(in.PosL, 1.0) * gInstanceData_1._data[(gl_InstanceIndex - gl_BaseInstance)].MATRIX_MVP; out._entryPointOutput_Color = gInstanceData_1._data[(gl_InstanceIndex - gl_BaseInstance)].Color; return out; }