#version 430 layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(binding = 0, std430) buffer _8_9 { float _m0[]; } _9; layout(binding = 1, std430) buffer _8_10 { float _m0[]; } _10; void main() { _10._m0[gl_GlobalInvocationID.x] = -_9._m0[gl_GlobalInvocationID.x]; }