#include #include using namespace metal; constant float4 _38 = {}; constant float4 _47 = {}; struct main0_out { float4 _entryPointOutput [[color(0)]]; }; fragment main0_out main0() { main0_out out = {}; float4 _27; do { float2 _26 = float2(0.0); if (_26.x != 0.0) { _27 = float4(1.0, 0.0, 0.0, 1.0); break; } else { _27 = float4(1.0, 1.0, 0.0, 1.0); break; } _27 = _38; break; } while (false); out._entryPointOutput = _27; return out; }