#include #include using namespace metal; struct TessLevels { float inner0; float inner1; float outer0; float outer1; float outer2; float outer3; }; kernel void main0(const device TessLevels& sb_levels [[buffer(0)]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], constant uint* spvIndirectParams [[buffer(29)]], device MTLTriangleTessellationFactorsHalf* spvTessLevel [[buffer(26)]]) { spvTessLevel[gl_PrimitiveID].insideTessellationFactor = half(sb_levels.inner0); spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(sb_levels.outer0); spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(sb_levels.outer1); spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(sb_levels.outer2); }