#include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; uint gl_SampleMask [[sample_mask]]; }; fragment main0_out main0(uint gl_SampleMaskIn [[sample_mask]]) { main0_out out = {}; out.FragColor = float4(1.0); out.gl_SampleMask = gl_SampleMaskIn; out.gl_SampleMask &= 34; return out; }