static const float _17[5] = { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f }; static float4 FragColor; static float4 v0; struct SPIRV_Cross_Input { float4 v0 : TEXCOORD0; }; struct SPIRV_Cross_Output { float4 FragColor : SV_Target0; }; void frag_main() { float lut[5] = _17; int _33; for (int _46 = 0; _46 < 4; _33 = _46 + 1, FragColor += lut[_33].xxxx, _46 = _33) { } } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { v0 = stage_input.v0; frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }