#version 450 layout(location = 0) out vec4 FragColor; layout(location = 0) in vec4 v0; void main() { FragColor = vec4(1.0); for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { FragColor += vec4(v0[(i + j) & 3]); } } }