#pragma clang diagnostic ignored "-Wmissing-prototypes" #include #include using namespace metal; struct UBO { float4x4 uMVP; }; struct spvAux { uint vertexCount; uint swizzleConst[1]; }; struct main0_out { float3 vNormal [[user(locn0)]]; float4 gl_Position [[position]]; }; struct main0_in { float4 aVertex [[attribute(0)]]; float3 aNormal [[attribute(1)]]; }; void set_output(device float4& gl_Position, constant UBO& v_18, thread float4& aVertex, device float3& vNormal, thread float3& aNormal) { gl_Position = v_18.uMVP * aVertex; vNormal = aNormal; } vertex void main0(main0_in in [[stage_in]], constant UBO& v_18 [[buffer(0)]], constant spvAux& spvAuxBuffer [[buffer(30)]], uint gl_VertexIndex [[vertex_id]], uint gl_BaseVertex [[base_vertex]], uint gl_InstanceIndex [[instance_id]], uint gl_BaseInstance [[base_instance]], device main0_out* spvOut [[buffer(29)]]) { device main0_out& out = spvOut[(gl_InstanceIndex - gl_BaseInstance) * spvAuxBuffer.vertexCount + gl_VertexIndex - gl_BaseVertex]; set_output(out.gl_Position, v_18, in.aVertex, out.vNormal, in.aNormal); }