#version 450 layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(binding = 0, std430) buffer Block { vec4 f; } block; float _15; void main() { block.f = vec4(0.100000001490116119384765625, 0.20000000298023223876953125, 0.300000011920928955078125, 0.0); }