#version 450 #ifndef SPIRV_CROSS_CONSTANT_ID_0 #define SPIRV_CROSS_CONSTANT_ID_0 10u #endif const uint s = SPIRV_CROSS_CONSTANT_ID_0; const bool _13 = (s > 20u); const uint f = _13 ? 30u : 50u; layout(location = 0) out float FragColor; void main() { FragColor = float(f); }