#include #include using namespace metal; struct UBOs { float4 v; }; struct spvDescriptorSetBuffer0 { constant UBOs* ubos [[id(0)]][2]; }; struct main0_out { float4 FragColor [[color(0)]]; }; fragment main0_out main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]]) { main0_out out = {}; out.FragColor = spvDescriptorSet0.ubos[0]->v + spvDescriptorSet0.ubos[1]->v; return out; }