#version 450 #if defined(GL_AMD_gpu_shader_half_float) #extension GL_AMD_gpu_shader_half_float : require #elif defined(GL_NV_gpu_shader5) #extension GL_NV_gpu_shader5 : require #else #error No extension available for FP16. #endif #if defined(GL_AMD_gpu_shader_int16) #extension GL_AMD_gpu_shader_int16 : require #else #error No extension available for Int16. #endif layout(location = 0) out float16_t foo; layout(location = 1) out int16_t bar; layout(location = 2) out uint16_t baz; void main() { foo = float16_t(1.0); bar = 2s; baz = 3us; }