#version 310 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2DMS uSampler; layout(location = 0) out vec4 FragColor; void main() { ivec2 _17 = ivec2(gl_FragCoord.xy); FragColor = ((texelFetch(uSampler, _17, 0) + texelFetch(uSampler, _17, 1)) + texelFetch(uSampler, _17, 2)) + texelFetch(uSampler, _17, 3); }