#include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; struct main0_in { float vTex [[user(locn0), flat]]; }; fragment main0_out main0(main0_in in [[stage_in]], texture1d uSampler [[texture(0)]], sampler uSamplerSmplr [[sampler(0)]]) { main0_out out = {}; out.FragColor += ((uSampler.sample(uSamplerSmplr, in.vTex) + uSampler.sample(uSamplerSmplr, in.vTex)) + uSampler.sample(uSamplerSmplr, in.vTex)); return out; }