#include #include using namespace metal; struct main0_out { float4 gl_Position [[position]]; }; struct main0_in { uint gl_BaseVertex; uint gl_BaseInstance; }; vertex main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; out.gl_Position = float4(in.gl_BaseVertex, in.gl_BaseInstance, 0, 1); return out; }