#include #include using namespace metal; struct main0_in { float4 vB [[user(locn1)]]; float4 vA [[user(locn0)]]; }; struct main0_out { float4 FragColor [[color(0)]]; }; fragment main0_out main0(main0_in in [[stage_in]], bool gl_FrontFacing [[front_facing]]) { main0_out out = {}; if (gl_FrontFacing) { out.FragColor = in.vA; } else { out.FragColor = in.vB; } return out; }