#include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; fragment main0_out main0(texture2d_array uSubpass0 [[texture(0)]], texture2d_array uSubpass1 [[texture(1)]], float4 gl_FragCoord [[position]], uint gl_Layer [[render_target_array_index]]) { main0_out out = {}; out.FragColor = uSubpass0.read(uint2(gl_FragCoord.xy), gl_Layer) + uSubpass1.read(uint2(gl_FragCoord.xy), gl_Layer); return out; }