#include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; struct main0_in { float gl_CullDistance_0 [[user(cull0)]]; float gl_CullDistance_1 [[user(cull1)]]; }; fragment main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; float gl_CullDistance[2] = {}; gl_CullDistance[0] = in.gl_CullDistance_0; gl_CullDistance[1] = in.gl_CullDistance_1; out.FragColor = float4((1.0 - gl_CullDistance[0]) - gl_CullDistance[1]); return out; }