#include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; fragment main0_out main0() { main0_out out = {}; out.FragColor = float4(0.0); for (int _43 = 0; _43 < 3; ) { out.FragColor[_43] += float(_43); _43++; continue; } return out; }