#include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; fragment main0_out main0(texture2d_ms uSampler [[texture(0)]], texture2d_ms uSamplerArray [[texture(1)]], texture2d_ms uImage [[texture(2)]], texture2d_ms uImageArray [[texture(3)]], sampler uSamplerSmplr [[sampler(0)]], sampler uSamplerArraySmplr [[sampler(1)]]) { main0_out out = {}; out.FragColor = float4(float(((int(uSampler.get_num_samples()) + int(uSamplerArray.get_num_samples())) + int(uImage.get_num_samples())) + int(uImageArray.get_num_samples()))); return out; }