#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; struct main0_out { float4 gl_Position [[position]]; }; struct main0_in { float4 vInputs [[attribute(0)]]; }; struct main0_patchIn { float4 vBoo_0 [[attribute(1)]]; float4 vBoo_1 [[attribute(2)]]; float4 vBoo_2 [[attribute(3)]]; float4 vBoo_3 [[attribute(4)]]; int vIndex [[attribute(5)]]; patch_control_point gl_in; }; [[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]]) { main0_out out = {}; spvUnsafeArray vBoo = {}; vBoo[0] = patchIn.vBoo_0; vBoo[1] = patchIn.vBoo_1; vBoo[2] = patchIn.vBoo_2; vBoo[3] = patchIn.vBoo_3; spvUnsafeArray _15 = spvUnsafeArray({ patchIn.gl_in[0].vInputs, patchIn.gl_in[1].vInputs, patchIn.gl_in[2].vInputs, patchIn.gl_in[3].vInputs, patchIn.gl_in[4].vInputs, patchIn.gl_in[5].vInputs, patchIn.gl_in[6].vInputs, patchIn.gl_in[7].vInputs, patchIn.gl_in[8].vInputs, patchIn.gl_in[9].vInputs, patchIn.gl_in[10].vInputs, patchIn.gl_in[11].vInputs, patchIn.gl_in[12].vInputs, patchIn.gl_in[13].vInputs, patchIn.gl_in[14].vInputs, patchIn.gl_in[15].vInputs, patchIn.gl_in[16].vInputs, patchIn.gl_in[17].vInputs, patchIn.gl_in[18].vInputs, patchIn.gl_in[19].vInputs, patchIn.gl_in[20].vInputs, patchIn.gl_in[21].vInputs, patchIn.gl_in[22].vInputs, patchIn.gl_in[23].vInputs, patchIn.gl_in[24].vInputs, patchIn.gl_in[25].vInputs, patchIn.gl_in[26].vInputs, patchIn.gl_in[27].vInputs, patchIn.gl_in[28].vInputs, patchIn.gl_in[29].vInputs, patchIn.gl_in[30].vInputs, patchIn.gl_in[31].vInputs }); spvUnsafeArray tmp; tmp = _15; out.gl_Position = (tmp[0] + tmp[1]) + vBoo[patchIn.vIndex]; return out; }