Buffer uSamp : register(t4); RWBuffer uSampo : register(u5); static float4 gl_Position; struct SPIRV_Cross_Output { float4 gl_Position : SV_Position; }; void vert_main() { gl_Position = uSamp.Load(10) + uSampo[100]; } SPIRV_Cross_Output main() { vert_main(); SPIRV_Cross_Output stage_output; stage_output.gl_Position = gl_Position; return stage_output; }