#ifndef SPIRV_CROSS_CONSTANT_ID_1 #define SPIRV_CROSS_CONSTANT_ID_1 1.0f #endif static const float a = SPIRV_CROSS_CONSTANT_ID_1; #ifndef SPIRV_CROSS_CONSTANT_ID_2 #define SPIRV_CROSS_CONSTANT_ID_2 2.0f #endif static const float b = SPIRV_CROSS_CONSTANT_ID_2; #ifndef SPIRV_CROSS_CONSTANT_ID_3 #define SPIRV_CROSS_CONSTANT_ID_3 3 #endif static const int c = SPIRV_CROSS_CONSTANT_ID_3; static const uint _18 = (uint(c) + 0u); static const int _21 = (-c); static const int _23 = (~c); #ifndef SPIRV_CROSS_CONSTANT_ID_4 #define SPIRV_CROSS_CONSTANT_ID_4 4 #endif static const int d = SPIRV_CROSS_CONSTANT_ID_4; static const int _26 = (c + d); static const int _28 = (c - d); static const int _30 = (c * d); static const int _32 = (c / d); #ifndef SPIRV_CROSS_CONSTANT_ID_5 #define SPIRV_CROSS_CONSTANT_ID_5 5u #endif static const uint e = SPIRV_CROSS_CONSTANT_ID_5; #ifndef SPIRV_CROSS_CONSTANT_ID_6 #define SPIRV_CROSS_CONSTANT_ID_6 6u #endif static const uint f = SPIRV_CROSS_CONSTANT_ID_6; static const uint _36 = (e / f); static const int _38 = (c % d); static const uint _40 = (e % f); static const int _42 = (c >> d); static const uint _44 = (e >> f); static const int _46 = (c << d); static const int _48 = (c | d); static const int _50 = (c ^ d); static const int _52 = (c & d); #ifndef SPIRV_CROSS_CONSTANT_ID_7 #define SPIRV_CROSS_CONSTANT_ID_7 false #endif static const bool g = SPIRV_CROSS_CONSTANT_ID_7; #ifndef SPIRV_CROSS_CONSTANT_ID_8 #define SPIRV_CROSS_CONSTANT_ID_8 true #endif static const bool h = SPIRV_CROSS_CONSTANT_ID_8; static const bool _58 = (g || h); static const bool _60 = (g && h); static const bool _62 = (!g); static const bool _64 = (g == h); static const bool _66 = (g != h); static const bool _68 = (c == d); static const bool _70 = (c != d); static const bool _72 = (c < d); static const bool _74 = (e < f); static const bool _76 = (c > d); static const bool _78 = (e > f); static const bool _80 = (c <= d); static const bool _82 = (e <= f); static const bool _84 = (c >= d); static const bool _86 = (e >= f); static const int _92 = int(e + 0u); static const bool _94 = (c != int(0u)); static const bool _96 = (e != 0u); static const int _100 = int(g); static const uint _103 = uint(g); static const int _111 = (c + 3); static const int _118 = (c + 2); static const int _124 = (d + 2); struct Foo { float elems[_124]; }; static float4 FragColor; struct SPIRV_Cross_Output { float4 FragColor : SV_Target0; }; void frag_main() { float t0 = a; float t1 = b; uint c0 = _18; int c1 = _21; int c2 = _23; int c3 = _26; int c4 = _28; int c5 = _30; int c6 = _32; uint c7 = _36; int c8 = _38; uint c9 = _40; int c10 = _42; uint c11 = _44; int c12 = _46; int c13 = _48; int c14 = _50; int c15 = _52; bool c16 = _58; bool c17 = _60; bool c18 = _62; bool c19 = _64; bool c20 = _66; bool c21 = _68; bool c22 = _70; bool c23 = _72; bool c24 = _74; bool c25 = _76; bool c26 = _78; bool c27 = _80; bool c28 = _82; bool c29 = _84; bool c30 = _86; int c31 = c8 + c3; int c32 = _92; bool c33 = _94; bool c34 = _96; int c35 = _100; uint c36 = _103; float c37 = float(g); float vec0[_111][8]; vec0[0][0] = 10.0f; float vec1[_118]; vec1[0] = 20.0f; Foo foo; foo.elems[c] = 10.0f; FragColor = (((t0 + t1).xxxx + vec0[0][0].xxxx) + vec1[0].xxxx) + foo.elems[c].xxxx; } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }