static const uint _3 = 1u; static const uint _4 = 3u; static const uint3 gl_WorkGroupSize = uint3(_3, 2u, _4); RWByteAddressBuffer _8 : register(u0); RWByteAddressBuffer _9 : register(u1); static uint3 gl_WorkGroupID; struct SPIRV_Cross_Input { uint3 gl_WorkGroupID : SV_GroupID; }; static uint3 _22 = gl_WorkGroupSize; void comp_main() { _8.Store(gl_WorkGroupID.x * 4 + 0, asuint(asfloat(_9.Load(gl_WorkGroupID.x * 4 + 0)) + asfloat(_8.Load(gl_WorkGroupID.x * 4 + 0)))); } [numthreads(1, 2, 3)] void main(SPIRV_Cross_Input stage_input) { gl_WorkGroupID = stage_input.gl_WorkGroupID; comp_main(); }