#version 310 es precision mediump float; precision highp int; uniform mediump sampler2D SPIRV_Cross_CombineduTexture0uSampler0; uniform mediump sampler2D SPIRV_Cross_CombineduTexture1uSampler1; uniform mediump sampler2D SPIRV_Cross_CombineduTexture1uSampler0; uniform mediump sampler2D SPIRV_Cross_CombineduTexture0uSampler1; layout(location = 0) in vec2 vTex; layout(location = 0) out vec4 FragColor; vec4 sample_dual(mediump sampler2D SPIRV_Cross_Combinedtexsamp) { return texture(SPIRV_Cross_Combinedtexsamp, vTex); } vec4 sample_duals() { vec4 a = sample_dual(SPIRV_Cross_CombineduTexture0uSampler0); vec4 b = sample_dual(SPIRV_Cross_CombineduTexture1uSampler1); return a + b; } vec4 sample_global_tex(mediump sampler2D SPIRV_Cross_CombineduTexture0samp, mediump sampler2D SPIRV_Cross_CombineduTexture1samp) { vec4 a = texture(SPIRV_Cross_CombineduTexture0samp, vTex); vec4 b = sample_dual(SPIRV_Cross_CombineduTexture1samp); return a + b; } vec4 sample_global_sampler(mediump sampler2D SPIRV_Cross_CombinedtexuSampler0, mediump sampler2D SPIRV_Cross_CombinedtexuSampler1) { vec4 a = texture(SPIRV_Cross_CombinedtexuSampler0, vTex); vec4 b = sample_dual(SPIRV_Cross_CombinedtexuSampler1); return a + b; } void main() { vec4 c0 = sample_duals(); vec4 c1 = sample_global_tex(SPIRV_Cross_CombineduTexture0uSampler0, SPIRV_Cross_CombineduTexture1uSampler0); vec4 c2 = sample_global_tex(SPIRV_Cross_CombineduTexture0uSampler1, SPIRV_Cross_CombineduTexture1uSampler1); vec4 c3 = sample_global_sampler(SPIRV_Cross_CombineduTexture0uSampler0, SPIRV_Cross_CombineduTexture0uSampler1); vec4 c4 = sample_global_sampler(SPIRV_Cross_CombineduTexture1uSampler0, SPIRV_Cross_CombineduTexture1uSampler1); FragColor = (((c0 + c1) + c2) + c3) + c4; }