static float2 FragColor; static float2 x0; struct SPIRV_Cross_Input { float2 x0 : TEXCOORD0; }; struct SPIRV_Cross_Output { float2 FragColor : SV_Target0; }; void frag_main() { bool2 _27 = (x0.x > x0.y).xx; FragColor = float2(_27.x ? float2(1.0f, 0.0f).x : float2(0.0f, 1.0f).x, _27.y ? float2(1.0f, 0.0f).y : float2(0.0f, 1.0f).y); } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { x0 = stage_input.x0; frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }