static int gl_SampleMask[1]; static float4 FragColor; struct SPIRV_Cross_Output { float4 FragColor : SV_Target0; uint gl_SampleMask : SV_Coverage; }; void frag_main() { FragColor = 1.0f.xxxx; gl_SampleMask[0] = 0; } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.gl_SampleMask = gl_SampleMask[0]; stage_output.FragColor = FragColor; return stage_output; }