#version 450 layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(binding = 1, std430) buffer SSBO { float a; } _9; layout(binding = 0, std140) uniform UBO { float b; } _14; void main() { _9.a = intBitsToFloat(floatBitsToInt(_14.b) ^ int(0x80000000)); }